Gaming with Mathematics Series (1 to 8)

By (author): Mathews K. Thomas

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About The Series
Gaming with Mathematics is a series of ten books for Indian children from Lower KG and Upper KG to Class 8, with carefully graded and sequenced concepts that form the building blocks of successful mathematic education. The series was developed in accordance with the National Curricular Framework that has been universally adopted and encouraged by the National Council of Educational Research and Training (NCERT). While these books essentially cover the syllabi prescribed by the Central Board of Secondary Education (CBSE), the requirements of the ICSE and state education boards have also been constantly kept in view while developing these books, with purposeful integration of concepts that challenge and promote critical thinking while adhering to core curriculum standards.

A predominant goal of the books in this series is to allow the subject matter to be presented in a challenging manner, while adhering to the requirements of the modern pedagogy. Our team of mathematics experts and course development consultants have brought their valued perspectives to the series development, with material that enhances social development, cognitive development, and psychological development. The Gaming With Mathematics series is designed to engage and excite Indian schoolchildren with on-pace Primary School learning capacities, culminating in applied knowledge that is effectively built upon the cumulative series concepts and applications.

The Gaming With Mathematics series is presented in a manner that motivates children to learn and succeed in the academic environment, including:
  • Engaging age-appropriate content presentation with colours and characters to supplement course material
  • Carefully structured subject matter that utilises a progressive learning approach throughout the series
  • Integrated themes that are relevant to the immediate environment of the child, an essential learning necessity at every course stage
  • Simplified clarification of mathematics fundamentals to spark early academic concept formation
  • Steady learning progression featuring step-by-step examples with solutions, which are supplemented with applied practice questions to reinforce learning and strengthen course material retention 

In LKG, UKG, and other Primary classes, we have emphasized basic concept formation through repetition and drilling, with advanced concepts saved for later books in the series, when older children are primed to develop their abstract learning capacities. In the post-KG classes, purposely constructed Revision Exercises are placed at regular intervals, to review and refresh the previously learnt theories, concepts, and methodologies before a child moves to the next unit.

Key Features of the Gaming With Mathematics Series:
  • Each chapter begins with a review of the previously learnt concepts
  • “Did You Know” sections provide additional insights and real-world applications related to the concept being studied
  • Advanced challenge questions enhance critical thinking and problem-solving skills
  • “Mental Maths” include questions to test comprehension of concepts
  • In-text exercises contain questions for practice after every section
  • “Remember” sections are included to summarise the important points of a given concept
  • “Time to Prove Myself” includes a variety of questions for thorough practice after every 3-4 chapters
  • “Values of Life” contains questions to instill moral values while mastering concepts
  • “Quick Calculations” provides time-saving shortcuts to solve a problem
  • All projects include designated tasks/activities for concept clarity and retention

FOR TEACHERS – Resource Book
Teachers can supplement the learning models contained throughout the series with an EXTENDED RESOURCE book, specifically developed for educators to enhance course content on a personalised level.  The Resource Book includes all of the following:
A detailed course overview, which states the purpose of the course 
Recommended lesson plans to enrich the content structure
Focused learning objectives based on the methods and materials used
Expected course length and time guideline
Student evaluation guidance, with assessment plans to confirm understanding of the presented concepts 

FOR STUDENTS – Let’s Know Kit (Booklet)
The series consists of a “Let’s Know Kit” that conveys vital and interesting information in a relatable manner to get Indian schoolchildren excited about mathematics. The booklet covers an abundance of information about historical figures that have made contributions to the field of mathematics, including winners of prestigious awards, world-renowned mathematicians with a focus on female mathematicians and Indian mathematicians in particular, and a brief introduction of Vedic Mathematics, including its formulae and links to videos that contain shortcuts and tips about mastering the concept.
About the Author
Mathews K. Thomas is an experienced educator, coordinator, and teacher at one of the most renowned schools in New Delhi for the past 23 years. With a Master’s degree in Education and Philosophy, he is a widely respected subject expert and moderator at CBSE, as well as an Educational Consultant for a variety of news channels. As a Master Trainer at NCERT, he has conducted many workshops on the subject of mathematics, including expert guidance on how to effectively incorporate and teach mathematics throughout the Indian Primary School curriculum. 

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  • Publisher - Angel Book House Private Limited\, India
  • Author 1 - Mathews K. Thomas
  • ISBN - 111
  • Language - 112
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Gaming with Mathematics Series (1 to 8)

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